(or rather, never worry about non-retina graphics again)
I’ve devised a system to stop having to fiddle with retina and non-retina graphics when building iOS apps.
- Only make retina (@2x) graphics assets.
- Store them all in an “Assets” directory, added to my xcode project as a folder-reference.
We’ve made a number of optimizations to our iPhone/iPad codebase over the past couple of months, the effects of which can be seen in the attached video:
(Because our application is so dependent on the network, the new code won’t appear to outperform the old code 100% of the time. This is…





